Category Archives: teaching

Webinars that don’t suck: the Monster Manual game

How can we make videoconferencing a rewarding experience?  How do we create webinars that don’t suck? Last week I tried a new group exercise which actually turned out well, and I wanted to share it to see what others make … Continue reading

Posted in gaming, teaching, videoconferencing | 9 Comments

Launching my new class on gaming, design, and education

Tonight starts the first class of my new seminar on gaming, design, and education.  Georgetown University’s Learning, Design, and Technology program is the seminar’s home. In this post I’d like to introduce the class.  I’d love to hear your thoughts, … Continue reading

Posted in gaming, teaching | 21 Comments

Reading for the plague: a syllabus

As a futurist I spend most of my time looking ahead to understand what might happen next.  Sometimes this means drawing on my background as a literature and book person, hunting literary sources that help illuminate the future. So once … Continue reading

Posted in book club, coronavirus, teaching | 25 Comments

Essential Films for Technology and the Future 101: a syllabus

What are the best movies for thinking through the future and technology? This topic came up on Twitter after I realized a disturbing number of my students had seen neither 2001: A Space Odyssey nor Soylent Green.  After some expressions … Continue reading

Posted in movies, teaching | 28 Comments

Starting this semester’s seminar on education and technology

This week my new education and technology seminar began.  It’s in Georgetown University’s Learning, Design, and Technology program, and called LDES-702: Studies in Educational Technology.  I first taught it in 2019. Here I wanted to introduce the class, starting with … Continue reading

Posted in teaching | 9 Comments

Books on gaming in education

Over the years I’ve had a lot of success teaching James Paul Gee’s seminal book What Video Games Have to Teach Us About Learning and Literacy.  Students have reliably found it accessible, useful, and, sometimes, provocative. But as I look … Continue reading

Posted in gaming, teaching | 2 Comments

Getting ready for my fall seminar on the future of higher education

Next week I will start teaching two graduate seminars in Georgetown University’s Learning, Design, and Technology program.  I’d like to share my plans with you all as part of my commitment to transparency in practice. Last week I introduced the … Continue reading

Posted in teaching | 9 Comments

Teaching a graduate seminar on technology and innovation

In a couple of weeks I’ll start teaching two graduate seminars in Georgetown University’s Learning, Design, and Technology program.  I’d like to share my plans with you all as part of my commitment to transparency in practice. Today I’ll describe … Continue reading

Posted in teaching | 4 Comments

What’s the best book about emerging technologies and education? A syllabus query.

In one month my emerging technologies and education seminar will begin (Emerging Tech and Education – 17121 – LDES 707 – 01).  Already the syllabus is crystallizing, like some cross between a Transformer toy and a Max Ernst painting. One … Continue reading

Posted in teaching | 14 Comments

Which AI project should my students work on for a summer class?

Here’s a request, dear readers.  Which AI software should my students work with? Some context: I’m teaching a summer class on emerging technologies for teaching and learning (and that’s enormously exciting).  Right now I plan to have students looking into … Continue reading

Posted in teaching | 19 Comments