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Many call themselves “futurists” — Bryan actually knows how to do it.
Bryan Alexander is perhaps higher education’s most prominent intellectual provocateur.
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Is @BryanAlexander a wizard because he wrote about the possibility of a pandemic in 2018? He says he has a beard like one.
“Hardest working man in edtech!”
Gotta love @BryanAlexander‘s ability to catalyze a conversation without leaning on hyperbole or triggers.
This is so well-structured and thoughtful that it almost made me forget I was terrified while reading it.
When @BryanAlexander is futuring about you, you’d better start futuring yer own dang self!
Your prescience is wild.
[F]uturist and higher-ed guru Bryan Alexander…
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Category Archives: gaming
Starting my gaming in higher education seminar
Next week I’m launching my gaming in higher education seminar for Georgetown University’s Learning, Design, and Technology program. I am very excited, as ever, because it’s a great topic and one I’m eager to see my students engage. I have … Continue reading
One gaming design exercise in a seminar
Last week I tried a new exercise in my gaming seminar, and wanted to post about it because it went well and might be useful. I’d also like to build on the exercise. To recap: at this point in the … Continue reading
Preparing my gaming and education class for spring 2024
Next month I’m starting one of my favorite classes, and I wanted to share the draft syllabus with you all. It’s the gaming and higher education seminar for Georgetown University’s Learning, Design, and Technology program and I’m very excited about … Continue reading
Experimenting with using ChatGPT as a simulation application
How might we use generative AI tools in higher education? Many address this issue by focusing on chatbots as writing apps, trying to think through what the technology means for teaching writing. While this is obviously a major part of … Continue reading
Starting up our gaming and education seminar
This week I’m teaching my gaming and education seminar for Georgetown University’s Learning, Design, and Technology program. I’d like to share my plans for it here. (This week’s book club post is on its way. It’ll be the next one.) … Continue reading
Designing games for education
Today we had a great Future Trends Forum session and I wanted to share as much of it as I can here. Our guest was famed designer Michael Townsend, creator of the famous A Dark Room, and who has just released … Continue reading
The Climate Game: an educational simulation from the Financial Times
How can we use games and simulations to teach about the climate crisis? An interesting example comes from the British Financial Times, which just launched a small web game. Let me outline the game, then offer a few thoughts. In … Continue reading
Simulations and scenarios for the Ukrainian crisis
As the Russian invasion of Ukraine continues, many wonder how it might conclude. Will Putin conquer the whole nation, or move on to new targets? How will the western sanction strategy impact Russia? This may be where simulations and scenarios … Continue reading
Playtesting a university simulation game in a graduate seminar
I’d like to start 2022 on a high note. After frantically grading impressive student final projects, I thought I could share some of their work from earlier in the fall semester. Specifically, I’ll describe a teaching game I’ve been developing … Continue reading
US-China tensions continue and academia is very involved
Last weekend I participated in a simulation game about a potential US-China-Taiwan conflict. It was very well done, created and hosted most ably by a group of George Washington University students. Nearly 10 bright folks ran the show as facilitators … Continue reading


