Category Archives: gaming

What if the United States decided to cancel all student debt?

What would happen if the United States decided to cancel all student debt? A Bard College economics research team (Scott Fullwiler, Stephanie Kelton, Catherine Ruetschlin, and Marshall Steinbaum) decided to explore what such a bold near-term future could look like … Continue reading

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Enter the shark tank, or when academic cultures collide

An American university’s leadership team had an inspired idea: organizing a faculty retreat along the lines of the Shark Tank tv show.  Things did not go well. What can we learn about this, beyond appreciating the comic aspects, of which … Continue reading

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Gaming the future of education: a student project

Can we improve our thinking about the future by creating and playing games? I think so.  The creative and imaginative potentials of gaming are well known, and I have have some history applying games to education’s future.  I first sought … Continue reading

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What do Americans think of computing gaming and gamers? Major differences revealed in new Pew study

Who plays computer games, and what does it mean?  Pew Research has a new study of American attitudes with some fascinating results.  This is important stuff for anyone interested in gaming and education.  A major takeaway is that Americans are quite … Continue reading

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Teens using tech: the latest from Pew Research

The always essential Pew Research Center updates us on their ongoing research into how American teens use technology.  As always, this is useful stuff, especially for anyone in education. Let me pull out details that struck me. Hardware: a mix … Continue reading

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How we play today

Down on the collective gold farm: I review Nick Yee’s important and thought-provoking study of how people live in massively multiplayer online games.  It’s called The Proteus Paradox, and I commend it to anyone interested in gaming, online life, or … Continue reading

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