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Many call themselves “futurists” — Bryan actually knows how to do it.
Is @BryanAlexander a wizard because he wrote about the possibility of a pandemic in 2018? He says he has a beard like one.
Gotta love @BryanAlexander‘s ability to catalyze a conversation without leaning on hyperbole or triggers.
This is so well-structured and thoughtful that it almost made me forget I was terrified while reading it.
When @BryanAlexander is futuring about you, you’d better start futuring yer own dang self!
Your prescience is wild.
[F]uturist and higher-ed guru Bryan Alexander…
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Category Archives: teaching
Launching my new technology seminar
Tonight is the first session of my technology, innovation, and design seminar for Georgetown University’s Learning, Design, and Technology masters program. This seminar is required for all LDT students, so the class tends to be among the largest. As usual … Continue reading
Posted in teaching, technology
8 Comments
Teaching my first gaming in education seminar
In May and June I taught a graduate seminar in gaming and education. I’ve taught games and gaming for education before, but always as part of a program or class, never for a full semester. Here I’d like to share … Continue reading
Posted in teaching
4 Comments
Announcing a new project: Higher Education’s Big Rethink
How will higher education change in response to this extraordinary year? I’ve been writing and presenting on this topic for a while, and now am delighted to announce a new project addressing it. I’ve been working on it this summer, … Continue reading
Posted in coronavirus, teaching, videoconferencing
11 Comments
Webinars that don’t suck: the Monster Manual game
How can we make videoconferencing a rewarding experience? How do we create webinars that don’t suck? Last week I tried a new group exercise which actually turned out well, and I wanted to share it to see what others make … Continue reading
Posted in gaming, teaching, videoconferencing
9 Comments
Launching my new class on gaming, design, and education
Tonight starts the first class of my new seminar on gaming, design, and education. Georgetown University’s Learning, Design, and Technology program is the seminar’s home. In this post I’d like to introduce the class. I’d love to hear your thoughts, … Continue reading
Posted in gaming, teaching
21 Comments
Reading for the plague: a syllabus
As a futurist I spend most of my time looking ahead to understand what might happen next. Sometimes this means drawing on my background as a literature and book person, hunting literary sources that help illuminate the future. So once … Continue reading
Posted in book club, coronavirus, teaching
25 Comments
Essential Films for Technology and the Future 101: a syllabus
What are the best movies for thinking through the future and technology? This topic came up on Twitter after I realized a disturbing number of my students had seen neither 2001: A Space Odyssey nor Soylent Green. After some expressions … Continue reading
Posted in teaching
28 Comments
Starting this semester’s seminar on education and technology
This week my new education and technology seminar began. It’s in Georgetown University’s Learning, Design, and Technology program, and called LDES-702: Studies in Educational Technology. I first taught it in 2019. Here I wanted to introduce the class, starting with … Continue reading
Posted in teaching
9 Comments
Books on gaming in education
Over the years I’ve had a lot of success teaching James Paul Gee’s seminal book What Video Games Have to Teach Us About Learning and Literacy. Students have reliably found it accessible, useful, and, sometimes, provocative. But as I look … Continue reading
Posted in gaming, teaching
2 Comments
Getting ready for my fall seminar on the future of higher education
Next week I will start teaching two graduate seminars in Georgetown University’s Learning, Design, and Technology program. I’d like to share my plans with you all as part of my commitment to transparency in practice. Last week I introduced the … Continue reading
Posted in teaching
9 Comments