Category Archives: gaming

Introducing a little parlor game: 3+ Brilliants

Amidst the many stresses and demands of November 2020, let me take a quick break to present a small parlor game for anyone’s use and amusement. I call it 3+ Brilliants, and it’s pretty simple. Each player has to come … Continue reading →

Posted in gaming | 9 Comments

Another seminar gaming experiment: Future University, a little role playing, a little tabletop

Today one of my classes is going to be the first to play an educational game I’ve been working on.  It’s an experiment, and I’m very excited to see how it goes. The class is my future of higher education … Continue reading →

Posted in future of education, gaming, teaching | 10 Comments

Gaming and scenarios for November’s election

What a year is 2020. Today I’d like to share political forecasting story. buy priligy online buy priligy no prescription generic   It links elections and the pandemic. It is also a good example of two futures tools, which are … Continue reading →

Posted in gaming, politics, scenarios | 5 Comments

Webinars that don’t suck: the Monster Manual game

How can we make videoconferencing a rewarding experience?  How do we create webinars that don’t suck? Last week I tried a new group exercise which actually turned out well, and I wanted to share it to see what others make … Continue reading →

Posted in gaming, teaching, videoconferencing | 9 Comments

Launching my new class on gaming, design, and education

Tonight starts the first class of my new seminar on gaming, design, and education.  Georgetown University’s Learning, Design, and Technology program is the seminar’s home. In this post I’d like to introduce the class.  I’d love to hear your thoughts, … Continue reading →

Posted in gaming, teaching | 21 Comments

Coronavirus and the world: how futurists have been working on this kind of thing for years

I’m sometimes asked what futures work is good for.  Some folks complain that it doesn’t always provide solid predictions of what’s next.  Others think it’s just fantasies and a waste of time in pratical reality. One standard response from the … Continue reading →

Posted in coronavirus, futures, gaming, professional development, scenarios | 2 Comments

Books on gaming in education

Over the years I’ve had a lot of success teaching James Paul Gee’s seminal book What Video Games Have to Teach Us About Learning and Literacy.  Students have reliably found it accessible, useful, and, sometimes, provocative. But as I look … Continue reading →

Posted in gaming, teaching | 2 Comments

The Adams game: an exercise for educators in 2018

I’d like to propose a game or exercise.  It can be played in person or online, including in comments added to this very blog post. It starts with this famous 1780 quotation from John to Abigail Adams: I must study Politicks and … Continue reading →

Posted in gaming, research topics | 24 Comments

What if the United States decided to cancel all student debt?

What would happen if the United States decided to cancel all student debt? A Bard College economics research team (Scott Fullwiler, Stephanie Kelton, Catherine Ruetschlin, and Marshall Steinbaum) decided to explore what such a bold near-term future could look like … Continue reading →

Posted in future of education, gaming | 16 Comments

Enter the shark tank, or when academic cultures collide

An American university’s leadership team had an inspired idea: organizing a faculty retreat along the lines of the Shark Tank tv show.  Things did not go well. What can we learn about this, beyond appreciating the comic aspects, of which … Continue reading →

Posted in gaming | Tagged | 5 Comments