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Many call themselves “futurists” — Bryan actually knows how to do it.
Is @BryanAlexander a wizard because he wrote about the possibility of a pandemic in 2018? He says he has a beard like one.
Gotta love @BryanAlexander‘s ability to catalyze a conversation without leaning on hyperbole or triggers.
This is so well-structured and thoughtful that it almost made me forget I was terrified while reading it.
When @BryanAlexander is futuring about you, you’d better start futuring yer own dang self!
Your prescience is wild.
[F]uturist and higher-ed guru Bryan Alexander…
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- Bryan Alexander on A flurry of AI releases now: GPT-4 and new educational projects
- Karl Hakkarainen on How might higher education respond to GPT-4? A community conversation with Ruben Puentedura
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Category Archives: gaming
Webinars that don’t suck: the Monster Manual game
How can we make videoconferencing a rewarding experience? How do we create webinars that don’t suck? Last week I tried a new group exercise which actually turned out well, and I wanted to share it to see what others make … Continue reading
Posted in gaming, teaching, videoconferencing
9 Comments
Launching my new class on gaming, design, and education
Tonight starts the first class of my new seminar on gaming, design, and education. Georgetown University’s Learning, Design, and Technology program is the seminar’s home. In this post I’d like to introduce the class. I’d love to hear your thoughts, … Continue reading
Posted in gaming, teaching
21 Comments
Coronavirus and the world: how futurists have been working on this kind of thing for years
I’m sometimes asked what futures work is good for. Some folks complain that it doesn’t always provide solid predictions of what’s next. Others think it’s just fantasies and a waste of time in pratical reality. One standard response from the … Continue reading
Posted in coronavirus, futures, gaming, professional development, scenarios
2 Comments
Books on gaming in education
Over the years I’ve had a lot of success teaching James Paul Gee’s seminal book What Video Games Have to Teach Us About Learning and Literacy. Students have reliably found it accessible, useful, and, sometimes, provocative. But as I look … Continue reading
Posted in gaming, teaching
2 Comments
The Adams game: an exercise for educators in 2018
I’d like to propose a game or exercise. It can be played in person or online, including in comments added to this very blog post. It starts with this famous 1780 quotation from John to Abigail Adams: I must study Politicks and … Continue reading
Posted in gaming, research topics
24 Comments
What if the United States decided to cancel all student debt?
What would happen if the United States decided to cancel all student debt? A Bard College economics research team (Scott Fullwiler, Stephanie Kelton, Catherine Ruetschlin, and Marshall Steinbaum) decided to explore what such a bold near-term future could look like … Continue reading
Posted in future of education, gaming
16 Comments
Enter the shark tank, or when academic cultures collide
An American university’s leadership team had an inspired idea: organizing a faculty retreat along the lines of the Shark Tank tv show. Things did not go well. What can we learn about this, beyond appreciating the comic aspects, of which … Continue reading
Gaming the future of education: a student project
Can we improve our thinking about the future by creating and playing games? I think so. The creative and imaginative potentials of gaming are well known, and I have have some history applying games to education’s future. I first sought … Continue reading
Posted in future of education, gaming
3 Comments
What do Americans think of computing gaming and gamers? Major differences revealed in new Pew study
Who plays computer games, and what does it mean? Pew Research has a new study of American attitudes with some fascinating results. This is important stuff for anyone interested in gaming and education. A major takeaway is that Americans are quite … Continue reading
Posted in gaming
6 Comments
Teens using tech: the latest from Pew Research
The always essential Pew Research Center updates us on their ongoing research into how American teens use technology. As always, this is useful stuff, especially for anyone in education. Let me pull out details that struck me. Hardware: a mix … Continue reading
Posted in gaming, technology
3 Comments