Category Archives: gaming

Webinars that don’t suck: the Monster Manual game

How can we make videoconferencing a rewarding experience?  How do we create webinars that don’t suck? Last week I tried a new group exercise which actually turned out well, and I wanted to share it to see what others make … Continue reading

Posted in gaming, teaching, videoconferencing | 9 Comments

Launching my new class on gaming, design, and education

Tonight starts the first class of my new seminar on gaming, design, and education.  Georgetown University’s Learning, Design, and Technology program is the seminar’s home. In this post I’d like to introduce the class.  I’d love to hear your thoughts, … Continue reading

Posted in gaming, teaching | 21 Comments

Coronavirus and the world: how futurists have been working on this kind of thing for years

I’m sometimes asked what futures work is good for.  Some folks complain that it doesn’t always provide solid predictions of what’s next.  Others think it’s just fantasies and a waste of time in pratical reality. One standard response from the … Continue reading

Posted in coronavirus, futures, gaming, professional development, scenarios | 2 Comments

Books on gaming in education

Over the years I’ve had a lot of success teaching James Paul Gee’s seminal book What Video Games Have to Teach Us About Learning and Literacy.  Students have reliably found it accessible, useful, and, sometimes, provocative. But as I look … Continue reading

Posted in gaming, teaching | 2 Comments

The Adams game: an exercise for educators in 2018

I’d like to propose a game or exercise.  It can be played in person or online, including in comments added to this very blog post. It starts with this famous 1780 quotation from John to Abigail Adams: I must study Politicks and … Continue reading

Posted in gaming, research topics | 24 Comments

What if the United States decided to cancel all student debt?

What would happen if the United States decided to cancel all student debt? A Bard College economics research team (Scott Fullwiler, Stephanie Kelton, Catherine Ruetschlin, and Marshall Steinbaum) decided to explore what such a bold near-term future could look like … Continue reading

Posted in future of education, gaming | 16 Comments

Enter the shark tank, or when academic cultures collide

An American university’s leadership team had an inspired idea: organizing a faculty retreat along the lines of the Shark Tank tv show.  Things did not go well. What can we learn about this, beyond appreciating the comic aspects, of which … Continue reading

Posted in gaming | Tagged | 5 Comments

Gaming the future of education: a student project

Can we improve our thinking about the future by creating and playing games? I think so.  The creative and imaginative potentials of gaming are well known, and I have have some history applying games to education’s future.  I first sought … Continue reading

Posted in future of education, gaming | 3 Comments

What do Americans think of computing gaming and gamers? Major differences revealed in new Pew study

Who plays computer games, and what does it mean?  Pew Research has a new study of American attitudes with some fascinating results.  This is important stuff for anyone interested in gaming and education.  A major takeaway is that Americans are quite … Continue reading

Posted in gaming | 6 Comments

Teens using tech: the latest from Pew Research

The always essential Pew Research Center updates us on their ongoing research into how American teens use technology.  As always, this is useful stuff, especially for anyone in education. Let me pull out details that struck me. Hardware: a mix … Continue reading

Posted in gaming, technology | 3 Comments