Some of my recent publications:
“Gothic in Cyberspace”, in Dale Townshend and Glennis Byron, eds., The Gothic World (Routledge, forthcoming September 2013).
(co-authored with Lisa Spiro) “Open Education in the Liberal Arts: A NITLE Working Paper”. April 2012. CommentPress edition; pdf.
(co-authored with Rebecca Frost Davis) “Should Liberal Arts Campuses Do Digital Humanities? Process and Products in the Small College World”. In Debates in the Digital Humanities, ed. Matthew K. Gold. Minneapolis: University of Minnesota Press, 2012 .
“Conference Report: The 4th Annual International Symposium for Emerging Technologies for Online Learning, July 11-13, 2011″. International Journal of Interactive Communication Systems and Technologies, 1(2), 68-71, July-December 2011.
The New Digital Storytelling. Praeger, 2011. (Amazon)
Future of Higher Education column for Educause Quarterly, including:
- “Imagining the Future of Higher Education”. Volume 34, Number 4, 2011.
- “The Future of Collaboration in Education”. Volume 34, Number 3, 2011.
- “This Visible College”. Volume 34, Number 2, 2011.
- “Future of Higher Education: The Future of Scholarly Publication“. Volume 34, Number 1, 2011.
“The New (In)Visible College: Emergent Scholarly Communication Environment And The Liberal Arts“. NITLE white paper, spring 2011.
“Computer Games in the Liberal Arts World: Connecting with Peers“. 2009 NMC Summer Conference Proceedings (“based on top rated conference sessions”).
“Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality“. EDUCAUSE Review, May 28, 2009. Accompanied by “A Web Game for Predicting Some Futures: Exploring the Wisdom of Crowds.”
“Deepening the Chasm: Web 2.0, Gaming, and Course Management System.” Journal of Online Learning and Teaching, Vol. 4, No. 2, June 2008.
“Web 2.0 and Emergent Multi-literacies.” Theory Into Practice, Digital Literacies in the Age of Sight and Sound issue, Spring 2008, Volume 47, Number 2. Eds: Susan Metros and Kristina Woolsey.
“Games for Higher Education: 2008” EDUCAUSE Review, vol. 43, no. 4 (July/August 2008).
“Web 2.0 Storytelling: The Emergence of a New Genre.” EDUCAUSE Review, vol. 43, no. 6 (November/December 2008) (pdf)
“Social Networking in Higher Education” In Richard Katz, ed., The Tower and The Cloud: Higher Education in the Age of Cloud Computing, 197-201. Educause, 2008.
“A Threat to Professional Identity? The Resistance to Computer-Mediated Teaching” in Michael Hanrahan and Deborah L. Madsen, eds. Teaching, Technology, and Textuality: Approaches To New Media. Basingstoke: Palgrave 2006, 27-35.
“Antecedents to Alternate Reality Games.” International Game Designers Association (IGDA) white paper, 2006. Wiki version.
“Web 2.0: A New Wave of Innovation for Teaching and Learning?” EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 32–44. Reprinted in Ravi Kumar, ed., Web 2.0: An Introduction. Hyderabad: Icfai University Press, 2007, pp. 143-158.
“Going Nomadic: Mobile Learning in Higher Education“. EDUCAUSE Review, vol. 39, no. 5 (September/October 2004): 28–35. Reprinted Formamente, first issue, 2006, 59-67.
Bryan Alexander, “Teaching in the Wireless Cloud,” The Feature , April 7, 2003.
“The tottering architecture of intellectual property“. Mindjack, 2002.
“The American Experience in Vietnam: Notes on the Design and Teaching of a Multi-campus, Interdisciplinary, Computer-mediated Course“. Report for Technology: Tool or Method, 2002.



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